Add persistent script storage + hot-reload, verified live
lua_runtime now loads the running script from a new LittleFS-backed drivers::storage (joltwallet/littlefs, the project's fifth external managed component -- mounts the "storage" partition already reserved in partitions.csv), falling back to the compiled-in default script only on first boot. transport exposes GET/POST /api/script -- raw Lua text, not JSON, since json_helpers.h can't round-trip scripts safely -- relayed to lua_runtime via the same callback-registration pattern already used for LedColorHandler, keeping transport free of a dependency on lua_runtime. lua_runtime_reload() persists and hot-swaps to a fresh Lua state immediately, no reboot. Verified on real ESP32-C6 hardware: script loads via kvida-sdk, an edited script hot-reloads within one tick, and the edit survives a power cycle (proving LittleFS persistence, not just an in-RAM change). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -1,3 +1,5 @@
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#include <cstddef>
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#include "commissioning.h"
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#include "esp_log.h"
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#include "esp_timer.h"
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@@ -15,19 +17,33 @@ void on_led_color(uint8_t red, uint8_t green, uint8_t blue)
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kvida::drivers::rgb_led_set_color(red, green, blue);
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}
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void on_script_change(const char *script, size_t len)
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{
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kvida::lua_runtime_reload(script, len);
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}
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size_t on_script_provider(char *buf, size_t cap)
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{
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return kvida::lua_runtime_current_script(buf, cap);
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}
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} // namespace
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extern "C" void app_main(void)
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{
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ESP_LOGI(TAG, "kvida-os starting");
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// The default Lua script (components/lua_runtime/src/default_script.h)
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// Runs whatever script is in storage (uploaded via kvida-sdk's
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// editor), falling back to the compiled-in default
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// (components/lua_runtime/src/default_script.h) on first boot --
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// reads chip temperature, drives the LED, and publishes to Home
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// Assistant -- see that component's README for what's real here vs.
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// still a "quick proof" using only what's on the ESP32-C6-DevKitC-1.
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// Assistant. See lua_runtime's README for what's real here vs. still
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// a "quick proof" using only what's on the ESP32-C6-DevKitC-1.
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kvida::drivers::rgb_led_init();
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kvida::lua_runtime_init();
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kvida::set_led_color_handler(&on_led_color);
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kvida::set_script_change_handler(&on_script_change);
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kvida::set_script_provider(&on_script_provider);
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const esp_timer_create_args_t timer_args = {
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.callback = [](void *) { kvida::lua_runtime_tick(); },
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