lua_runtime now loads the running script from a new LittleFS-backed drivers::storage (joltwallet/littlefs, the project's fifth external managed component -- mounts the "storage" partition already reserved in partitions.csv), falling back to the compiled-in default script only on first boot. transport exposes GET/POST /api/script -- raw Lua text, not JSON, since json_helpers.h can't round-trip scripts safely -- relayed to lua_runtime via the same callback-registration pattern already used for LedColorHandler, keeping transport free of a dependency on lua_runtime. lua_runtime_reload() persists and hot-swaps to a fresh Lua state immediately, no reboot. Verified on real ESP32-C6 hardware: script loads via kvida-sdk, an edited script hot-reloads within one tick, and the edit survives a power cycle (proving LittleFS persistence, not just an in-RAM change). Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
22 lines
782 B
C++
22 lines
782 B
C++
#pragma once
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#include <cstddef>
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namespace kvida::drivers {
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// Mounts the "storage" partition (see partitions.csv) as a LittleFS
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// filesystem at /storage. Safe to call multiple times (no-op if already
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// mounted). Formats the partition automatically if it's blank or corrupt.
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void storage_init();
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// Reads a whole file into buf (cap includes room for the implicit '\0'
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// this appends). Returns false if the filesystem isn't mounted, the file
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// doesn't exist, or it doesn't fit in cap.
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bool storage_read_file(const char *path, char *buf, size_t cap, size_t *out_len);
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// Writes/overwrites a whole file. Returns false if the filesystem isn't
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// mounted or the write fails.
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bool storage_write_file(const char *path, const char *data, size_t len);
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} // namespace kvida::drivers
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